by Torben Dannhauer
The process of populating the new module with content/functionality is fairly straight forward and after learning how the Horde API' s work, you should be able to produce new modules in a minimum amount of time.
Jan Schneider talked about this at FOSDEM 2005. You can find his slides at http://www.horde.org/papers/fosdem2005/.
The new module's functionality could by separated in the following aspects:
Usually it is useful to analyse another hordemodule to learn how this work. I analysed Kronolith and it helped me a lot.
Obviously it is necessary to know the provided horde API zu write a horde module. Because a beginner (and this tutorial is adressed to them) has no clue about it, it is very usefull to read the package-documentation at http://dev.horde.org/api/framework/.
In Horde there are two standard menus: The top menu an the side menu.
ToDo: Add links to Wikipages describing menus in detail.
The top menu is devided in to 4 sections:
the menuitmes this module intentionally provide are located in the file <module>/lib/Module.php in the function ::getMenu()
Add Items like this:
$menu->add(Horde::applicationUrl('pagetoshow.php'), _("MenuItemName"), 'icon.png', $registry->getImageDir() );
Items are added in <module>/config/menu.php:
$_menu[] = array( 'url' => 'http://www.example.com/', 'text' => 'Example, Inc.', 'icon' => 'example.png', 'icon_path' => 'http://www.example.com/images/', 'target' => '_blank', 'onclick' => '' );
1. In the horde config/registry.d/<module>.php you added for your module, add sidebar entries:
$this->applications['<module>-menu'] = array( 'status' => 'sidebar', 'sidebar_params' => array( 'id' => 'menu', ), 'app' => '<module>', 'menu_parent' => '<module>', );
2. Then copy and paste the sidebarCreate() function from, e.g. kronolith/lib/Application.php, into <module>/lib/Application.php.
3. Edit it to do what you want. The id in your sidebar_params above will match the $params['id'] that gets passed in.
If a module is entered via the side-menu, usualy the url to the module-folder was provided. The link ist http://<myHordeInstallation>/<mymodule> without any file suffix. So the calling procedure starts by executing the index.php on the webserver.
Procedure:
The module's permissiontree which includes the logical structure of all permissions available in this module is defined in <module>/lib/api.php
Further information about permissions is available at http://wiki.horde.org/Doc/Dev/PermsPackage
The easiest way to learn writing a backend-Driver for managing the data your first module works with is to extend the Skeletons SQL-Driver.
<configstring name="table2" desc="My Database">mymodule_table which is needed</configstring>
The basic procedure to create Content-Pages is:
It is a good point to start a contentpage by copying the Skeleton's list.php
All viewable pages ar located in the module's root-folder. All businesslogic (classes etc,) are located in separate files in <module>/lib.
Creating the Page-Layout consists of two main tasks:
1. Creating forms for data manipulation
1. and - if the page is complex enought (nearly every page is it) you can store the html-content in templates.
If a submenu on the content page ist needed (like in turba), it can be generated via <div class="control nowrap"> ..menu..</div>
WARNING: The Horde_Template package is no longer supported. You should use ((http://wiki.horde.org/Doc/Dev/Horde_View)) instead.
To move your businesslogic-variabes to a html-layout, the Horde_Templates-Package is usefull. You can include templates with code tags, and Horde will replace these tags with your variable content, if the tags and the variables are associated via template->setVariable(...);. For further information read about this package use wiki.horde.org : /Doc/Dev/TemplatePackageH32
// Prepare Variables $title = 'myFormtitle'; $vars = Variables::getDefaultVariables(); // Prepare Form $form = &new Horde_Form($vars, $title, 'accountstatement_Form'); $renderer = new Horde_Form_Renderer(); // Add form fields & Variables. $form->addHidden('', 'example_hidden', 'int', false); $form->addVariable(_("Title"), 'title', 'text', false); // ---------------------- Render Form ------------ // Writes the HTML <form....> opening tag. $form->open( $renderer, $vars, 'accountstatement.php', 'post'); // Titelzeile rendern $renderer->beginActive($title); /* writes the via addVariable(...) and addHidden(...) added inputtypes. Available types are: http://wiki.horde.org/Doc/Dev/FormTypes?referrer=Doc%2FDev%2FFormPackage# */ $renderer->renderFormActive($form, $vars); // writes the "submit" input button $renderer->submit(); // writes the HTML </form> tag $form->close($renderer); // stop renderer $renderer->end();
If you want to manipulate form variables in javascript, you must set any value to that variable, otherwise it is not initialized correctly. If you plan to use a form for hidden values only, you will see a thin line in HTML. To prevent that, you can add a variable with type 'spacer'. This type has no visible content and the thin line caused by the "only hidden values" disappears.
To read or write the form variables user $vars->set( $variablename, $value); and $myVar = $vars->get( $variablename, $defaultvalue_if_not_available ); .
If any scripts are needed for layout like striped.js für alternating rowcolors, add these scripts via Horde::addScriptFile('<script.js', 'ownerapplication_where_to_search: e.g. horde', true ). True means that the script should be included with a relativ path.