Please follow the instructions below and choose the version for which you'd like to start a new module. Once you have your first module you need to populate it with content. This will be the subject of the next section: PopulatingYourFirstModule
1. Prerequisites:
Generate a horde checkout or get one using the Horde Developer Container
(configure git-tools/config/conf.php first)
/path/to/git-tools/bin/horde-git-tools git clone
Setup an environment
/path/to/git-tools/bin/horde-git-tools dev install
Do basic horde initialization for dev (registry.local.php, conf.php)
2. Create an app template
/path/to/git-tools/bin/horde-git-tools dev new --app-name foo --author "My Name <my.name@mycompany.com>"
3. In /path/to/horde/config/registry.d/ create a file called newmodulename.php. Please note the documentation for available module entry options in horde/config/registry.php, especially the menu parent. If you want your module to go anywhere else in the menue, you will need to change this!
This is a "registry.d" example for Horde 5:
<?php $this->applications['newmodulename'] = array( 'name' => _("New Module"), // This is sufficient. More options possible if needed );
4. If you wish you can provide your new module with a PNG icon at 20x20. This needs to be placed in the "themes" subdirectory:
mkdir newmodulename/themes/default/graphics cp newmodulename.png newmodulename/themes/default/graphics/
This one is an example PNG from the basic horde application
5. To actually run your app boilerplate, you need to re-run the git-tools dev install procedure to create appropriate symlinks
1. Check out the skeleton module:
git clone --depth 1 https://github.com/horde/skeleton.git cd skelton
2. Start a new module - based on the Skeleton module - by running the following helper script:
./bin/skeleton-generate-module newmodulename "Me Myself <me@myselfandi.com>"
The new module will end up in skeleton's parent directory and have the name "newmodulename".
3. Link or copy the new module into your horde installation.
ln -s `pwd`/../newmodulename /your/install/path/to/horde/
Linking is the preferred variant as this allows you to work within the git repository and commit any code you write to a local branch. At the same time you have the installation ready for immediate testing of any changes.
4. In /path/to/horde/config/registry.d/ create a file called newmodulename.php. Please note the documentation for available module entry options in horde/config/registry.php, especially the menu parent. If you want your module to go anywhere else in the menue, you will need to change this!
This is a "registry.d" example for Horde 5:
<?php $this->applications['newmodulename'] = array( 'name' => _("New Module"), // This is sufficient. More options possible if needed );
5. If you wish you can provide your new module with a PNG icon at 20x20. This needs to be placed in the "themes" subdirectory:
mkdir newmodulename/themes/default/graphics cp newmodulename.png newmodulename/themes/default/graphics/
This one is an example PNG from the basic horde application
It is not recommended to use the Horde 4 Skeleton any longer.
1. Check out the skeleton module from horde git
git clone --depth 1 git://github.com/horde/horde.git cd horde cp -R skeleton/ /your/install/path/to/horde/
2. Create the following script as projectrename.php - save it somewhere sensible, like your home directory:
#!/usr/bin/php -q <?php function analysedir( $path_, $list_ ) { // Read dir $handle = opendir($path_); while (false !== ($file = readdir($handle))) { if( $file!='.' && $file!='..') { $file = $path_ . DIRECTORY_SEPARATOR . $file; //echo "$filen"; if( !is_dir( $file ) ) // If File: Append { $list_[count($list_)]=$file; } else // If Folder: scan recursively { $list_ += analysedir($file, $list_ ); } } } // While END return $list_; } function substitute_skeleton( $filename, $modulname ) { $prjUC=strtoupper(trim($modulname)); $prjLC=strtolower($prjUC); $prjMC=substr($prjUC, 0, 1) . substr($prjLC, 1, strlen($prjLC)-1); $filehandle=fopen(trim($filename), 'r'); $file=fread($filehandle, filesize($filename)); fclose($filehandle); $newfile=str_replace(array('SKELETON', 'Skeleton', 'skeleton'), array($prjUC, $prjMC, $prjLC), $file); $filehandle=fopen(trim($filename), 'w'); fwrite($filehandle, $newfile); fclose($filehandle); } function help() { echo "projectrename.php </path/to/skeleton-folder/> <modulname>n"; } // // ------------------- Main-Code -------------------- // if (count($_SERVER['argv'])==3) { // Preparation $list = array(); $path = trim($_SERVER['argv'][1]); $modul = trim($_SERVER['argv'][2]); // Fetch Filelist $list = analysedir( $path, $list ); // Modify each File foreach( $list as $file ) { //echo $modul.": ".$file."n"; substitute_skeleton( $file, $modul ); } } else help(); ?>
3. On a unix system, use the following command to replace all skeleton strings with your project name (Not tested on Windows, but should work):
projectrename.php /path/to/skeleton modulname
3.1:
Edit your Name into all files, for example with this snippet under bash (Unix, Linux or Windows with cygwin):
find ./ -type f -exec sed -i 's/Your Name <you@example.com>/Me Myself <me@myselfandi.com>/g' {} \;
3.2 Rename
mv horde/appname/test/Skeleton horde/appname/test/Appname
mv horde/appname/locale/skeleton.pot horde/appname/locale/appname.pot
mv horde/appname/migration/1_skeleton_base_tables.php horde/appname/migration/1_appname_base_tables.php
4. Perform some file modifications:
mkdir /path/to/modulename/themes/default/graphics
5. Upload a PNG icon at 16x16 named appname.png for the module to the path created above. This one is an example from the basic horde application:
6. In /path/to/horde/config/registry.d/ create a file called modulename.php. Please note the lack of ?> at the end of the php block, and also the menu parent. If you want your object to go *ANYWHERE ELSE* you will need to change this!
This is a registry.d example for Horde 4:
<?php $this->applications['tickplug'] = array( 'name' => _("Tickplug"), 'provides' => array( 'Tickets/Import' ) // This is sufficient. More options possible if needed );
7. On the administration - configuration page, configure your app. (It won't display in the sidebar until you do.)
It is not recommended to use the Horde 3 Skeleton from CVS any longer. There is currently no usable version of Skeleton which is tagged FRAMEWORK_3. An older revision of the CVS HEAD version may work though.
This is a registry.d example for Horde 3:
<?php $this->applications['modulename'] = array( 'fileroot' => dirname(__FILE__) . '/../../modulename', 'webroot' => $this->applications['horde']['webroot'] . '/modulename', 'name' => _("A description of your module"), 'status' => 'active', 'menu_parent' => 'horde' );