+ Creating a Horde Module 1. Check out the skeleton module from horde CVS <code type="sh"> export CVSROOT=:pserver:cvsread@anoncvs.horde.org:/repository # The following password is horde cvs login cvs export -d modulename -r HEAD skeleton </code> 2. Create the following script as prjrename.php - save it somewhere sensible, like your home directory: <code type="php"><?php#!/usr/bin/php -q <? function analysedir( $path_, $list_ )if (count($_SERVER['argv'])==3) {{ // Verzeichnis lesen //echo "Path: $path_nn";$prjUC=strtoupper(trim($_SERVER['argv'][2]));$handle = opendir($path_); while (false !== ($file = readdir($handle))) { if( $file!='.' && $file!='..') { $file = $path_ . DIRECTORY_SEPARATOR . $file; //echo "$filen"; if( !is_dir( $file ) ) // Wenn Datei: Anhängen { $list_[count($list_)]=$file; } else // Wenn Ordner: Rekursiv untersuchen { $list_ += analysedir($file, $list_ ); } } } // While ENDE return $list_; } function substitute_skeleton( $filename, $modulname ) { $prjUC=strtoupper(trim($modulname)); $prjLC=strtolower($prjUC); $prjMC=substr($prjUC, 0, 1) . substr($prjLC, 1, strlen($prjLC)-1);$filehandle=fopen(trim($_SERVER['argv'][1]),$filehandle=fopen(trim($filename), 'r'); $file=fread($filehandle,filesize($_SERVER['argv'][1]));filesize($filename)); fclose($filehandle); $newfile=str_replace(array('SKELETON', 'Skeleton', 'skeleton'), array($prjUC, $prjMC, $prjLC), $file);$filehandle=fopen(trim($_SERVER['argv'][1]),$filehandle=fopen(trim($filename), 'w'); fwrite($filehandle, $newfile); fclose($filehandle);} else { help(); } function help() { echo "php prjrename.php [filename] [string] filename = The file to update string = the name of the file to replace ";} function help() { echo "projectrename.php </path/to/skeleton-folder/> <modulname>n"; } // // ------------------- Main-Code -------------------- // if (count($_SERVER['argv'])==3) { // Preparation $list = array(); $path = trim($_SERVER[argv][1]); $modul = trim($_SERVER[argv][2]); // Fetch Filelist $list = analysedir( $path, $list ); // Modify each File foreach( $list as $file ) { //echo $modul.": ".$file."n"; substitute_skeleton( $file, $modul ); } } else help(); ?> </code> 3. On a unix system, use the following command to replace all skeleton strings with your project name(I don't think there's an appropriate command for windows, unless you've got cygwin):(Not tested on Windows, but should work): <code type="sh">find /path/to/skeleton/export -type f -exec php -q /path/to/prjrename.php '{}' modulenameprojectrename.php /path/to/skeleton/Checkout/ modulname </code> 4. Perform some file modifications: <code type="sh"> mv /path/to/modulename/lib/Skeleton.php /path/to/modulename/lib/Modulename.php mkdir /path/to/modulename/themes/graphics </code> 5. Upload a PNG icon at 16x16 for the module to the path created above, this one is available if you're stuck: http://spriggs.org.uk/projects/horde_dev/fitlog/themes/graphics/fitlog.png 6. In /path/to/horde/config/registry.d/ create a file called modulename.php. Please note the lack of ?> at the end of the php block, and also the menu parent. If you want your object to go *ANYWHERE ELSE* you will need to change this! <code type="php"> <?php $this->applications['modulename'] = array( 'fileroot' => dirname(__FILE__) . '/../modulename', 'webroot' => $this->applications['horde']['webroot'] . '/modulename', 'name' => _("A description of your module"), 'status' => 'active', 'menu_parent' => 'horde' ); </code> OK, so you now have your first module. Now, you need to populate it with content. This will be the subject of the next section.