+ Creating a Horde Module 1. Check out the skeleton module from horde CVS <code type="sh"> export CVSROOT=:pserver:cvsread@anoncvs.horde.org:/repository # The following password is horde cvs login cvs export -d modulename -r HEAD skeleton </code> 2. Create the following script as prjrename.php - save it somewhere sensible, like your home directory: <code type="php"> <?php if (count($_SERVER['argv'])==3) { $prjUC=strtoupper(trim($_SERVER['argv'][2])); $prjLC=strtolower($prjUC); $prjMC=substr($prjUC, 0, 1) . substr($prjLC, 1, strlen($prjLC)-1); $filehandle=fopen(trim($_SERVER['argv'][1]), 'r'); $file=fread($filehandle, filesize($_SERVER['argv'][1])); fclose($filehandle); $newfile=str_replace(array('SKELETON', 'Skeleton', 'skeleton'), array($prjUC, $prjMC, $prjLC), $file); $filehandle=fopen(trim($_SERVER['argv'][1]), 'w'); fwrite($filehandle, $newfile); fclose($filehandle); } else { help(); } function help() { echo "php prjrename.php [filename] [string] filename = The file to update string = the name of the file to replace "; } ?> </code> 3. On a unix system, use the following command to replace all skeleton strings with your project name (I don't think there's an appropriate command for windows, unless you've got cygwin): <code type="sh"> find /path/to/skeleton/export -type f -exec php -q /path/to/prjrename.php '{}' modulename </code> 4. Perform some file modifications: <code type="sh"> mv /path/to/modulename/lib/Skeleton.php /path/to/modulename/lib/Modulename.php mkdir /path/to/modulename/themes/graphics </code> 5. Upload a PNG icon at 16x16 for the module to the path created above, this one is available if you're stuck: http://spriggs.org.uk/projects/horde_dev/fitlog/themes/graphics/fitlog.png 6. In /path/to/horde/config/registry.d/ create a file called modulename.php. Please note the lack of ?> at the end of the php block, and also the menu parent. If you want your object to go *ANYWHERE ELSE* you will need to change this! <code type="php"> <?php $this->applications['modulename'] = array( 'fileroot' => dirname(__FILE__) . '/../modulename', 'webroot' => $this->applications['horde']['webroot'] . '/modulename', 'name' => _("A description of your module"), 'status' => 'active', 'menu_parent' => 'horde' ); </code> OK, so you now have your first module. Now, you need to populate it with content. This will be the subject of the next section.