6.0.0-beta13
4/11/26
  • Creating a Horde Module
  1. Check out the skeleton module from horde CVS

export CVSROOT=:pserver:cvsread@anoncvs.horde.org:/repository

The following password is horde

cvs login

cvs export -d modulename -r HEAD skeleton

  1. Create the following script as prjrename.php - save it somewhere sensible, like your home directory:
  1. On a unix system, use the following command to replace all skeleton strings with your project name (I don't think there's an appropriate command for windows, unless you've got cygwin):

find /path/to/skeleton/export -type f -exec php -q /path/to/prjrename.php '{}' modulename

  1. Perform some file modifications:

mv /path/to/modulename/lib/Skeleton.php /path/to/modulename/lib/Modulename.php

mkdir /path/to/modulename/themes/graphics

  1. Upload a PNG icon at 16x16 for the module to the path created above, this one is available if you're stuck:

http://spriggs.org.uk/projects/horde_dev/fitlog/themes/graphics/fitlog.png

  1. In /path/to/horde/config/registry.d/ create a file called modulename.php. Please note the lack of ?> at the end of the php block, and also the menu parent. If you want your object to go ANYWHERE ELSE you will need to change this!
applications['modulename'] = array( 'fileroot' => dirname(__FILE__) . '/../modulename', 'webroot' => $this->applications['horde']['webroot'] . '/modulename', 'name' => _("A description of your module"), 'status' => 'active', 'menu_parent' => 'horde' ); OK, so you now have your first module. Now, you need to populate it with content. This will be the subject of the next section.